

When they open they unlock their gate and turn on their open sign. When they close they lock their gate and turn off their open sign. Traders announce over loudspeakers when they are open, closed and about to close. The settlements are 100% land protected, players cannot build near them and players will be teleported out when the traders are closed so they cannot be exploited as a night time safe haven. NPCs include Trader Joel, Trader Rekt, Trader Bob, Trader Hugh and Trader Jimmy. These Settlements and NPCs appear in both Navezgane and Random Gen Worlds. We have added NPC traders to the game at 5 unique White River settlements signified by a White River Flag and a Traitor Joel’s sign. Players can at their leisure read these tips on advanced gameplay system teaching players everything from gun assembly when finding their first gun to harvesting with the best tool after killing their first animal. The system writes all old tips and has over 20 new conditionally based in-game tips that pop out with a right screen notification.

Also wiping your player profile data might be helpful.įor a complete list of Alpha 15 release notes read on! Alpha 15 Official Release Notes! And for those of you that experience any problems please use your steam client to delete local files and reinstall the game. Please don’t try to salvage your old saved game.
#Hair texture filter forge update#
This update has some big framework changes so starting a new game is a must. We hope you like it and as always would like your feedback and help reporting and reproducing bugs. Click accept.We’ve just released Alpha 15 Stable. Compress file is default and should be ticked.
#Hair texture filter forge skin#
A pop up box will appear with save options and for the skin MAT I leave everything ticked. I tend to use the same file name as the character designer eg YinMAT but it probably doesn't make any difference. Next save as a Material Preset (File>Save As>Material (s) Preset) in a folder of your choice. It is probably not necessary but I tend to cross a lot of T's and dot I's …ģ. Load Victoria 4 into the scene and apply the character's morphs, in this case Yin. It just keeps them organized when I go looking for them.Ģ. In my DAZ 3D Studio folder under Presets I have a main folder called skins and inside I have folders for each of characters I'm converting.

I'm sure others do it differently but this is my workflow for changing over material presets to DUF. You don't want it to be too easy do you? What's the fun in that …. Using Auto Follow it is easy enough for clothing but there are a few extra steps for materials as they need to be in DUF format to be used directly on Genesis 2 figures. Victoria 4 for Genesis 2 Female and Michael 4 for Genesis 2 Male will let you use textures, hair and clothing original designed for the Generation 4 characters on Generation 6 (Genesis 2 base) characters.

When it comes to V4 materials it can be a bit more labor intensive getting them ready to use on Genesis 2 and there are some one click products which can make the job easier if you have a lot of V4 and M4 characters.
